using UnityEngine;
using System.Collections;

namespace Perks{
	public class HandgunSilencer : Perk {
	
		public const string Name = "Handgun Silencer";
		public HandgunSilencer(){
			this.equipCost = 3;
			this.description = 
				"Equips a Silencer to the Handgun\n" +
				"to lower its noise.";
		}
		protected override void SetRequirements ()
		{
			throw new System.NotImplementedException ();
		}
		public override string GetName ()
		{
			return Name;
		}
		public override void OnEquip (AttributeSet aSet)
		{
			//throw new System.NotImplementedException ();
		}
		public override void OnUnEquip (AttributeSet aSet)
		{
			//throw new System.NotImplementedException ();
		}
			
	}
}
